Year
2024
projecT Duration
2 Months
Programmed a physics driven destruction system in Unreal Engine, leveraging Blueprint Visual Scripting to create modular and reusable game logic.
Implemented projectile based destruction mechanics and fine tuning physics interactions to simulate realistic debris dispersion.
Imported custom shaders for environment and projectile effects, optimizing material properties for real time rendering without performance drops.
Developed reusable and modular Blueprint logic to handle destruction events dynamically.
Coded projectile based interactions for displacing assets.
Tuned physics materials and collision behaviors to simulate mass, velocity, and force accurately.
Ensured smooth performance by managing object pooling and simulation limits.
Imported and applied custom shaders for explosion, material fracturing, and impact visuals.
Designed destructible meshes and materials that visually reflect gameplay damage.
Balanced visual fidelity with performance constraints to maintain high frame rates.
Unreal Engine 5
Blueprint Visual Scripting
Physics Engine & Chaos Destruction System

