September 1, 2024

September 1, 2024

Kizuna

Kizuna

Kizuna

Wrote and designed Kizuna, a narrative driven action adventure game set in the crime ridden city of Kurazawa. Explores themes of loyalty, betrayal, and redemption through immersive storytelling and character driven gameplay.

Wrote and designed Kizuna, a narrative driven action adventure game set in the crime ridden city of Kurazawa. Explores themes of loyalty, betrayal, and redemption through immersive storytelling and character driven gameplay.

Wrote and designed Kizuna, a narrative driven action adventure game set in the crime ridden city of Kurazawa. Explores themes of loyalty, betrayal, and redemption through immersive storytelling and character driven gameplay.

Year

2024

projecT Duration

1 month

OVERVIEW

OVERVIEW

OVERVIEW

Kizuna is a story rich action game that places players in the shoes of Jin Sato, a former yakuza lieutenant framed for murder. Set in the morally complex streets of Kurazawa, the narrative centers on his quest for justice and survival amid betrayal and political intrigue.

NARRATIVE

NARRATIVE

NARRATIVE

  • Crafted a multi layered plot structure with branching character arcs and moral dilemmas.

  • Developed rich dialogue systems and player choice moments that influence outcomes.

  • Built immersive backstories and environmental lore to enhance emotional investment.

  • Integrated themes of honor, vengeance, and inner conflict into both narrative and gameplay beats.

workFLOW

workFLOW

workFLOW

  • Defined the core fantasy: surviving as an outcast in a fractured underworld.

  • Developed supporting characters with complex motivations and relationships to the protagonist.

  • Structured major story beats using interactive storytelling frameworks.

  • Influenced tone and pacing through cinematic scene planning and tension escalation.

TOOLstak

TOOLstak

TOOLstak

  • Figma for storyboard layout and character map planning

  • Canva for visual moodboards and presentation decks

  • Google Docs for writing, revisions, and branching narrative drafts

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